November 3rd, 2024

Hello, fellow pioneers! First of all, I want to thank you all for your incredible support. It's been amazing to see so many people eager to contribute—whether through code (now that we're open source), financially (thanks for all the coffee!), or with brilliant ideas.
This upcoming update is going to be huge, and it wouldn’t have been possible without you. So, get ready as we dive into what we've accomplished!
When you open a Machine node in the calculator plan, you can now edit somersloops amount and overclock percentage. The solver will use these values together to output the correct amount of buildings & inputs needed.

When editing these values, the somersloops amount in the Factories tab will be updated accordingly.
While writing this, the power consumption display is still not correct with sloops & OC. Will fix these days
For every input you can indicate the transport method. These choices are displayed in the brand-new “Graph” display in the Charts tab: it’s like the calculator, but for factories

In the summary drawer you will now find a new “Buildings” tab which displays more detailed information about the machines needed for the plan.

Thanks to the contribution of Elonmir we’ve got the ability to pan through the minimap and bring the calculator to fullscreen

The new “Toggle Fullscreen” button in the calculator
In this release you’ll find a new UI where you can setup the calculator. You can now configure limitations (like disabled World Resources or Buildings), switch between Recipes & Inputs without closing the drawer and keep navigating the plan without closing the drawer.

Now all the factories may be collapsed, both in Compact view and in Wide view, hiding inputs and outputs (the latter only in wide view)
In Games List (from the Game menu) you can now choose “Import from Satisfactory Tools” and after uploading the .txt generated by SFTools, you’ll now see the factories in SL!

Added a button to Clone a factory, available in Wide view
Added a new toggle in Recipes selection to disable all Raw resources Converters
Added some Confetti when you build all the machines in a factory (no screen - try it!)
Fixed a bug with multiple inputs from different factories of the same resource
Fixed a bug in Inputs visualization inside the calculator I/O drawer
Shortened the footer in the calculator tab