April 13th, 2026

Hello pioneers!
After a year and a half of slacking off dedicated development, v0.10.0 has finally landed! This is a big update, packed with new planning features, a game data refresh, and a modernized tech stack.
You can now track the build progress of each factory. Assign a status: Draft, Todo, In Progress, or Done, and visualize your megabase plan on a Kanban board with drag-and-drop. No more losing track of which factory you've actually built in-game.
Configure which buildings are available at the game level (e.g., only Constructors early-game), and override per-factory when needed. The solver respects these restrictions and will suggest which blocked buildings you'd need to unlock if no solution is found.
All game data has been updated for Satisfactory v1.1, allowing you to import save games and recipes. Plus, FICSMAS content is fully supported with all seasonal items, recipes, and updated icons.
Somersloops now display per machine instead of confusing totals. Power calculations for boosted buildings are accurate. Overclocking input bugs are fixed. The solver is smarter and more reliable than ever, atleast that's what we say to ourselves!
Under the Hood
Upgraded to React 19, Mantine 9, and Vite 8
Migrated from ESLint + Prettier to Biome for faster, unified linting
New vertical flex layout
Numerous UI polish fixes and dependency updates
Thanks to @Th3FalleN , @Alma, @MellowDramaLlama and all the project contributors that made this possible.
We're already working on the next set of features:
Experimental Support — full support for Satisfactory's Experimental branch, so you can plan with the latest content before it hits stable
Codex — an in-app encyclopedia for buildings, items, and recipes — browse and search game data without leaving the planner
Notepad — attach notes to your factories and plans, so you can keep context and reminders right where you need them
Stay tuned — and as always, feedback and contributions are welcome!
Try it now at https://satisfactory-logistics.xyz/
Thank you to everyone who contributed and reported issues. Your feedback shapes this tool!
November 3rd, 2024

Hello, fellow pioneers! First of all, I want to thank you all for your incredible support. It's been amazing to see so many people eager to contribute—whether through code (now that we're open source), financially (thanks for all the coffee!), or with brilliant ideas.
This upcoming update is going to be huge, and it wouldn’t have been possible without you. So, get ready as we dive into what we've accomplished!
When you open a Machine node in the calculator plan, you can now edit somersloops amount and overclock percentage. The solver will use these values together to output the correct amount of buildings & inputs needed.

When editing these values, the somersloops amount in the Factories tab will be updated accordingly.
While writing this, the power consumption display is still not correct with sloops & OC. Will fix these days
For every input you can indicate the transport method. These choices are displayed in the brand-new “Graph” display in the Charts tab: it’s like the calculator, but for factories

In the summary drawer you will now find a new “Buildings” tab which displays more detailed information about the machines needed for the plan.

Thanks to the contribution of Elonmir we’ve got the ability to pan through the minimap and bring the calculator to fullscreen

The new “Toggle Fullscreen” button in the calculator
In this release you’ll find a new UI where you can setup the calculator. You can now configure limitations (like disabled World Resources or Buildings), switch between Recipes & Inputs without closing the drawer and keep navigating the plan without closing the drawer.

Now all the factories may be collapsed, both in Compact view and in Wide view, hiding inputs and outputs (the latter only in wide view)
In Games List (from the Game menu) you can now choose “Import from Satisfactory Tools” and after uploading the .txt generated by SFTools, you’ll now see the factories in SL!

Added a button to Clone a factory, available in Wide view
Added a new toggle in Recipes selection to disable all Raw resources Converters
Added some Confetti when you build all the machines in a factory (no screen - try it!)
Fixed a bug with multiple inputs from different factories of the same resource
Fixed a bug in Inputs visualization inside the calculator I/O drawer
Shortened the footer in the calculator tab
October 19th, 2024

Hello fellow pioneers! This time we’ve got a big update. Let’s see what we’ve got!
With multiple savegames support. I didn't realize at first that well, you have to restart sometimes. But don't fear! Now Satisfactory Logistics supports multiple savegames and sharing. Hey it's not realtime - but it's better than being alone!

Workflow between calculators and factories has been streamlined. Every plan will be a factory by default. Change inputs & outputs and you’ll see them reflected in realtime in the factories view.
Just use the new “Add and Plan Factory” button and jump in!

f the currently selected set of recipes isn't sufficient to produce a plan, the system will try to propose alternative recipes which, when enabled, will provide a valid plan. Hope it will help with some common issues cough Turbofuel cough

You can now select “Power” as an additional output in every factory. Furthermore, in the calculator you can choose which generator is producing it, in order to have a precise track of consumed resources.

Pick your recipes and save them for your game; next factory will use them. Only default recipes will be selected when starting a new game.

October 9th, 2024

Hello fellow pioneers!
In this preliminary update, we’ve added the ability to choose a different optimization method: do not fear, it’s just a select away. Choose if you desire a more compact factory or a not-so-power-hungry build, then see the result!

Now there is a (definitely barebones) summary panel. Useful to compare different optimization methods

For logged in user, now it’s possible to share calculator plans with other friends pioneers!

October 3rd, 2024

Hello fellow Pioneers!
In this update, I’m glad to introduce the first (beta) version of the Satisfactory Logistics Calculator!

For each item, you can:
Ignore the recipe (don’t want to bother with Wet Concrete? It’s just one click away - ignore it and the calculator will switch to another recipe)
Mark the building as built, so you can avoid insanity while building these Turbo Motors
See a detailed view of ingredients & products, to double check everything

You can just use the new “Calculator” button, to open a calculator already setup with Inputs and Outputs from your factory

The Calculator has still some rough things in its UI, but I’m satisfied with the result. Let me know if you like it on our Discord channel!
Happy harvesting to everyone 🛠️