In Progress
New User: add a tutorial and a guided tour
I think Having A New User Experience would be nice for example when a new account is created a pop-up will come up saying would you like a look around or some help if it yes a little guide tutorial will show them around and will end at the settings so they can customise their experience

icelogw 2 days ago
In Progress
New User: add a tutorial and a guided tour
I think Having A New User Experience would be nice for example when a new account is created a pop-up will come up saying would you like a look around or some help if it yes a little guide tutorial will show them around and will end at the settings so they can customise their experience

icelogw 2 days ago
Planned
Cannot maximize two outputs at the same time
Right now it seems like the two outputs are linked (same amount), even if their chains is completely unrelated. Maximizing one by one works instead.

satisfactorylogistics 2 days ago
Bug
Planned
Cannot maximize two outputs at the same time
Right now it seems like the two outputs are linked (same amount), even if their chains is completely unrelated. Maximizing one by one works instead.

satisfactorylogistics 2 days ago
Bug
Completed
Alternate: Compacted Steel Ingot
My calculator completely ignores the recipe “Alternate: Compacted Steel Ingot”. I want steel to be produced exclusively using this recipe in my factory. Therefore, I enable (check the box for) this recipe in the calculator and disable (uncheck the box for) the standard recipe. At that point, the calculator displays an error message: No results found. No solution found for the given parameters. Try adjusting the inputs, outputs and available recipes. Try adding the following recipes: Steel Ingot. Why would I need to add the steel ingot recipe to the production of a steel ingot? That’s a tautology.

Константин Мельников 16 days ago
Completed
Alternate: Compacted Steel Ingot
My calculator completely ignores the recipe “Alternate: Compacted Steel Ingot”. I want steel to be produced exclusively using this recipe in my factory. Therefore, I enable (check the box for) this recipe in the calculator and disable (uncheck the box for) the standard recipe. At that point, the calculator displays an error message: No results found. No solution found for the given parameters. Try adjusting the inputs, outputs and available recipes. Try adding the following recipes: Steel Ingot. Why would I need to add the steel ingot recipe to the production of a steel ingot? That’s a tautology.

Константин Мельников 16 days ago
Completed
Satisfactory Logistics IS DEAD
UPVOTE THIS POST IF YOU ARE OK WITH ME this is a message for the devs This project hasn't changed in over a year. The community agrees that it's one of the best and most reliable satisfactory planner. It's just a shame they've stopped releasing updates. i talk to you guys. Your community needs you. rockfactory elonmir Markus Reisenhofer th3fallen Clark Tomlinson aniforprez Anirudh Sylendranath

Nsone74 about 2 months ago
High Priority
Completed
Satisfactory Logistics IS DEAD
UPVOTE THIS POST IF YOU ARE OK WITH ME this is a message for the devs This project hasn't changed in over a year. The community agrees that it's one of the best and most reliable satisfactory planner. It's just a shame they've stopped releasing updates. i talk to you guys. Your community needs you. rockfactory elonmir Markus Reisenhofer th3fallen Clark Tomlinson aniforprez Anirudh Sylendranath

Nsone74 about 2 months ago
High Priority
Planned
Better lines between buildings
When it plans the factory, instead of having everything curved and going through eachother. Perhaps make a straight line option that makes 90 degree turns so its easier to see where everything is going and splitting off. Personal preference but would be a nice option to have.

Scott Savage 3 months ago
Planned
Better lines between buildings
When it plans the factory, instead of having everything curved and going through eachother. Perhaps make a straight line option that makes 90 degree turns so its easier to see where everything is going and splitting off. Personal preference but would be a nice option to have.

Scott Savage 3 months ago
Completed
Working save import for versions 1.0+
Curently it’s not possible to load savefile from game version 1.0+, so we can’t import our alt recipes, which makes it really annoying to filter those recipes manualy. This is error I get when I try to upload v1.0+ save: Error while parsing savegame Cannot read string of length 544433513 at position 234 as it exceeds the end at 2341974

nedvi 5 months ago
Completed
Working save import for versions 1.0+
Curently it’s not possible to load savefile from game version 1.0+, so we can’t import our alt recipes, which makes it really annoying to filter those recipes manualy. This is error I get when I try to upload v1.0+ save: Error while parsing savegame Cannot read string of length 544433513 at position 234 as it exceeds the end at 2341974

nedvi 5 months ago
Planned
Show underclock as equal values
For example, smelters processing 125/min copper ores is showing as 4x smelters at 100% (30/min) and 1x smelter at 16.667% (5/min). I prefer having 5x smelters at 83.333% (25/min). It is a personal preference, so probably as a toggle option?

Bruno Paré-Simard 5 months ago
Planned
Show underclock as equal values
For example, smelters processing 125/min copper ores is showing as 4x smelters at 100% (30/min) and 1x smelter at 16.667% (5/min). I prefer having 5x smelters at 83.333% (25/min). It is a personal preference, so probably as a toggle option?

Bruno Paré-Simard 5 months ago
Planned
Multiplayer
I would love to see an implimentation of having a shared document/checklist for multiplayer playthroughs of the game

simon brocksmith 8 months ago
Planned
Multiplayer
I would love to see an implimentation of having a shared document/checklist for multiplayer playthroughs of the game

simon brocksmith 8 months ago
Add limitation: floor the factory machine count
I’m looking to maximize my outputs based on the inputs I currently have available. It works, however it would be great to have an option to floor the machine count so instead of 5.35xFoundry or whatever (5 at 100%, 1 at some lower percent), it’s just 5 at 100%.

Kyle Albert 11 months ago
Add limitation: floor the factory machine count
I’m looking to maximize my outputs based on the inputs I currently have available. It works, however it would be great to have an option to floor the machine count so instead of 5.35xFoundry or whatever (5 at 100%, 1 at some lower percent), it’s just 5 at 100%.

Kyle Albert 11 months ago
Custom Recipes
Love the website by the way, but would love it more if we could make custom recipes, I know, I use mods, and some of those mode include recipes, so instead of adding a mod section that would need to be kept updated with every mod update, can you please add a feature to include your own recipes. Much easier to add than whole mods, and the would expand it quite a lot to include any game build. Keep up the great work! It’s much appreciated!

Kraggle about 1 year ago
Low Priority
Custom Recipes
Love the website by the way, but would love it more if we could make custom recipes, I know, I use mods, and some of those mode include recipes, so instead of adding a mod section that would need to be kept updated with every mod update, can you please add a feature to include your own recipes. Much easier to add than whole mods, and the would expand it quite a lot to include any game build. Keep up the great work! It’s much appreciated!

Kraggle about 1 year ago
Low Priority
Planned
Machines displaying wrong amount.
Some machines don’t display the right numbers. For instance it’s saying to make 3,025 quick wire cable per minute, with all machines overclocked to 250% and fully slooped, it would take 44 machines, where in actuality it would take 22. So it’s not displaying the right input amount for the output. Same for Fused Quickwire in an assembler. Making 21,150 fused quickwire should use 47 assemblers when fully overclocked and slooped. But the tool is saying it would take 94. These are not the only ones. I assume it’s either an issue with specific recipe used or just a general issue with sloops/powershard overclocking.

Psion Phoenix about 1 year ago
Planned
Machines displaying wrong amount.
Some machines don’t display the right numbers. For instance it’s saying to make 3,025 quick wire cable per minute, with all machines overclocked to 250% and fully slooped, it would take 44 machines, where in actuality it would take 22. So it’s not displaying the right input amount for the output. Same for Fused Quickwire in an assembler. Making 21,150 fused quickwire should use 47 assemblers when fully overclocked and slooped. But the tool is saying it would take 94. These are not the only ones. I assume it’s either an issue with specific recipe used or just a general issue with sloops/powershard overclocking.

Psion Phoenix about 1 year ago
Design Modular/Blueprint Factories
I often design my factories breaking them into modules, and if compact enough can create them in-game as blueprints. I’d like to be able to design a “Modular Factory”, and then use that factory in-game in the main production. The inputs wouldn’t come from the save as such when building the module. For example: Design a modular Turbofuel factory making 120/min Add 2 of these to the Save, producing 240/min Later on, increase the number to 6, producing 720/min Edit (duplicate?) the modular factory to now produce 200/min Replace old version in the save with the new version to produce 1200/min

dortamur about 1 year ago
Design Modular/Blueprint Factories
I often design my factories breaking them into modules, and if compact enough can create them in-game as blueprints. I’d like to be able to design a “Modular Factory”, and then use that factory in-game in the main production. The inputs wouldn’t come from the save as such when building the module. For example: Design a modular Turbofuel factory making 120/min Add 2 of these to the Save, producing 240/min Later on, increase the number to 6, producing 720/min Edit (duplicate?) the modular factory to now produce 200/min Replace old version in the save with the new version to produce 1200/min

dortamur about 1 year ago
Planned
fit view improvement
first of all, thanks for this beautiful tool! while i was using the calculator i enjoyed the fit view option, but in my case i mostly use it when i alter some input/ouput. The fit view is set back because the option sidebar is still there. I didnt check the entire documentation of your project so if it has been adressed sorry for wasting time. Maybe it would be nice to have a keybind for the fitview which closes the sidebar and fits the view, this would really work well with another keybind to open the input/ouput sidebar. Or when the sidebar is open and u fit the view, it fits in a way no buildings are hidden behind the sidebar. Thanks in advance!

Thomas Braspenning about 1 year ago
Planned
fit view improvement
first of all, thanks for this beautiful tool! while i was using the calculator i enjoyed the fit view option, but in my case i mostly use it when i alter some input/ouput. The fit view is set back because the option sidebar is still there. I didnt check the entire documentation of your project so if it has been adressed sorry for wasting time. Maybe it would be nice to have a keybind for the fitview which closes the sidebar and fits the view, this would really work well with another keybind to open the input/ouput sidebar. Or when the sidebar is open and u fit the view, it fits in a way no buildings are hidden behind the sidebar. Thanks in advance!

Thomas Braspenning about 1 year ago
In Progress
Sync factories across devices please. I can't run Satisfactory and Firefox at the same time due to only 8GB of RAM. I grabbed my tablet to see my factory designs while running the game on my desktop. after loving in to my account I discovered that the data doesn't seem to transfer between devices. It seems like it should have been a thing. Please add it.

Steven Wilson about 1 year ago
In Progress
Sync factories across devices please. I can't run Satisfactory and Firefox at the same time due to only 8GB of RAM. I grabbed my tablet to see my factory designs while running the game on my desktop. after loving in to my account I discovered that the data doesn't seem to transfer between devices. It seems like it should have been a thing. Please add it.

Steven Wilson about 1 year ago
Planned
Update factory as-built/modified
Sometimes I update things after planning a factory. I’ll use more resources, or sloop a machine, or whatever. It would be cool if I could just edit values - ideally if I could tweak the machines/clock rates, but even just being able to manually add or change an output would be great.

James Tatum over 1 year ago
Planned
Update factory as-built/modified
Sometimes I update things after planning a factory. I’ll use more resources, or sloop a machine, or whatever. It would be cool if I could just edit values - ideally if I could tweak the machines/clock rates, but even just being able to manually add or change an output would be great.

James Tatum over 1 year ago
Completed
Error using maximized output as input
When I have output that’s maximized in another factory, using it as an input says that the output is “missing.”

James Tatum over 1 year ago
Completed
Error using maximized output as input
When I have output that’s maximized in another factory, using it as an input says that the output is “missing.”

James Tatum over 1 year ago
Show Availability
This is a great tool which is incredibly useful - thank you. Unless I’m missing something, the tool tends to focus on how much of a factory’s output is being used - is there an option to show how of the output is unused as this would be helpful when planning factories - as you will then be able to easily see, for example, that you have x number of ingots that can be used from y factory. Thanks again.

t34wrj over 1 year ago
Show Availability
This is a great tool which is incredibly useful - thank you. Unless I’m missing something, the tool tends to focus on how much of a factory’s output is being used - is there an option to show how of the output is unused as this would be helpful when planning factories - as you will then be able to easily see, for example, that you have x number of ingots that can be used from y factory. Thanks again.

t34wrj over 1 year ago
Option to force "whole" number of buildings
The constant updates and great execution has made this upp my favorite Satisfactory planner. One option I would like to suggest is to enable that a only whole (integers) number of buildings can excist in a factory, as it is in reality too, because we cannot build a fractional amount of a building. To optimize production have I have to play around more with the input/output numbers than I should if the number of buildings could be set to only be integers.

flydroid over 1 year ago
Option to force "whole" number of buildings
The constant updates and great execution has made this upp my favorite Satisfactory planner. One option I would like to suggest is to enable that a only whole (integers) number of buildings can excist in a factory, as it is in reality too, because we cannot build a fractional amount of a building. To optimize production have I have to play around more with the input/output numbers than I should if the number of buildings could be set to only be integers.

flydroid over 1 year ago
Completed
FICSMAS Recipies not working
I try to make a FICSMAS factory. I added gifts as input, enabled ornaments and all those recipes but it keeps saying “No results found”

Adrian Mihu over 1 year ago
Completed
FICSMAS Recipies not working
I try to make a FICSMAS factory. I added gifts as input, enabled ornaments and all those recipes but it keeps saying “No results found”

Adrian Mihu over 1 year ago