QOL: Increment/Decrement on Numeric Text Boxes
It would be so nice if you could add buttons to quickly increase or decrease values in numeric text boxes like item output. It really helps me to visually see how a factory scales if I can quickly change values like that, rather than typing them in every time. Quick selects for power shard percentages (100, 150, 200, 250) would also be amazing

Matt Gardocki 14 days ago
QOL: Increment/Decrement on Numeric Text Boxes
It would be so nice if you could add buttons to quickly increase or decrease values in numeric text boxes like item output. It really helps me to visually see how a factory scales if I can quickly change values like that, rather than typing them in every time. Quick selects for power shard percentages (100, 150, 200, 250) would also be amazing

Matt Gardocki 14 days ago
Planned
Create factory from node in planner.
for example on larger plans it would be great if i could click a button on the node similar to add as input. but it would create a new factory already set to create that item and it’s amount. it’d also add that item as an input of the origin factory

Clark Tomlinson 16 days ago
Planned
Create factory from node in planner.
for example on larger plans it would be great if i could click a button on the node similar to add as input. but it would create a new factory already set to create that item and it’s amount. it’d also add that item as an input of the origin factory

Clark Tomlinson 16 days ago
Planned
Turn off all world resources at once in Limitations
I very often want to plan factories around a set of available nodes (rather than a target amount of output) so I can maximize the space around me. Disabling inputs that are set manually is a great start, but then I also have to go off and turn off all other resources because the optimal solution would technically be to use SAM or to bring in other resources for alts, which I don’t usually want to do!

nw 19 days ago
Planned
Turn off all world resources at once in Limitations
I very often want to plan factories around a set of available nodes (rather than a target amount of output) so I can maximize the space around me. Disabling inputs that are set manually is a great start, but then I also have to go off and turn off all other resources because the optimal solution would technically be to use SAM or to bring in other resources for alts, which I don’t usually want to do!

nw 19 days ago
Planned
Show underclock as equal values
For example, smelters processing 125/min copper ores is showing as 4x smelters at 100% (30/min) and 1x smelter at 16.667% (5/min). I prefer having 5x smelters at 83.333% (25/min). It is a personal preference, so probably as a toggle option?

Bruno Paré-Simard 6 months ago
Planned
Show underclock as equal values
For example, smelters processing 125/min copper ores is showing as 4x smelters at 100% (30/min) and 1x smelter at 16.667% (5/min). I prefer having 5x smelters at 83.333% (25/min). It is a personal preference, so probably as a toggle option?

Bruno Paré-Simard 6 months ago
Add limitation: floor the factory machine count
I’m looking to maximize my outputs based on the inputs I currently have available. It works, however it would be great to have an option to floor the machine count so instead of 5.35xFoundry or whatever (5 at 100%, 1 at some lower percent), it’s just 5 at 100%.

Kyle Albert 12 months ago
Add limitation: floor the factory machine count
I’m looking to maximize my outputs based on the inputs I currently have available. It works, however it would be great to have an option to floor the machine count so instead of 5.35xFoundry or whatever (5 at 100%, 1 at some lower percent), it’s just 5 at 100%.

Kyle Albert 12 months ago
Custom Recipes
Love the website by the way, but would love it more if we could make custom recipes, I know, I use mods, and some of those mode include recipes, so instead of adding a mod section that would need to be kept updated with every mod update, can you please add a feature to include your own recipes. Much easier to add than whole mods, and the would expand it quite a lot to include any game build. Keep up the great work! It’s much appreciated!

Kraggle about 1 year ago
Low Priority
Custom Recipes
Love the website by the way, but would love it more if we could make custom recipes, I know, I use mods, and some of those mode include recipes, so instead of adding a mod section that would need to be kept updated with every mod update, can you please add a feature to include your own recipes. Much easier to add than whole mods, and the would expand it quite a lot to include any game build. Keep up the great work! It’s much appreciated!

Kraggle about 1 year ago
Low Priority
Planned
Machines displaying wrong amount.
Some machines don’t display the right numbers. For instance it’s saying to make 3,025 quick wire cable per minute, with all machines overclocked to 250% and fully slooped, it would take 44 machines, where in actuality it would take 22. So it’s not displaying the right input amount for the output. Same for Fused Quickwire in an assembler. Making 21,150 fused quickwire should use 47 assemblers when fully overclocked and slooped. But the tool is saying it would take 94. These are not the only ones. I assume it’s either an issue with specific recipe used or just a general issue with sloops/powershard overclocking.

Psion Phoenix about 1 year ago
Planned
Machines displaying wrong amount.
Some machines don’t display the right numbers. For instance it’s saying to make 3,025 quick wire cable per minute, with all machines overclocked to 250% and fully slooped, it would take 44 machines, where in actuality it would take 22. So it’s not displaying the right input amount for the output. Same for Fused Quickwire in an assembler. Making 21,150 fused quickwire should use 47 assemblers when fully overclocked and slooped. But the tool is saying it would take 94. These are not the only ones. I assume it’s either an issue with specific recipe used or just a general issue with sloops/powershard overclocking.

Psion Phoenix about 1 year ago
Design Modular/Blueprint Factories
I often design my factories breaking them into modules, and if compact enough can create them in-game as blueprints. I’d like to be able to design a “Modular Factory”, and then use that factory in-game in the main production. The inputs wouldn’t come from the save as such when building the module. For example: Design a modular Turbofuel factory making 120/min Add 2 of these to the Save, producing 240/min Later on, increase the number to 6, producing 720/min Edit (duplicate?) the modular factory to now produce 200/min Replace old version in the save with the new version to produce 1200/min

dortamur about 1 year ago
Design Modular/Blueprint Factories
I often design my factories breaking them into modules, and if compact enough can create them in-game as blueprints. I’d like to be able to design a “Modular Factory”, and then use that factory in-game in the main production. The inputs wouldn’t come from the save as such when building the module. For example: Design a modular Turbofuel factory making 120/min Add 2 of these to the Save, producing 240/min Later on, increase the number to 6, producing 720/min Edit (duplicate?) the modular factory to now produce 200/min Replace old version in the save with the new version to produce 1200/min

dortamur about 1 year ago
Planned
fit view improvement
first of all, thanks for this beautiful tool! while i was using the calculator i enjoyed the fit view option, but in my case i mostly use it when i alter some input/ouput. The fit view is set back because the option sidebar is still there. I didnt check the entire documentation of your project so if it has been adressed sorry for wasting time. Maybe it would be nice to have a keybind for the fitview which closes the sidebar and fits the view, this would really work well with another keybind to open the input/ouput sidebar. Or when the sidebar is open and u fit the view, it fits in a way no buildings are hidden behind the sidebar. Thanks in advance!

Thomas Braspenning over 1 year ago
Planned
fit view improvement
first of all, thanks for this beautiful tool! while i was using the calculator i enjoyed the fit view option, but in my case i mostly use it when i alter some input/ouput. The fit view is set back because the option sidebar is still there. I didnt check the entire documentation of your project so if it has been adressed sorry for wasting time. Maybe it would be nice to have a keybind for the fitview which closes the sidebar and fits the view, this would really work well with another keybind to open the input/ouput sidebar. Or when the sidebar is open and u fit the view, it fits in a way no buildings are hidden behind the sidebar. Thanks in advance!

Thomas Braspenning over 1 year ago
Planned
Update factory as-built/modified
Sometimes I update things after planning a factory. I’ll use more resources, or sloop a machine, or whatever. It would be cool if I could just edit values - ideally if I could tweak the machines/clock rates, but even just being able to manually add or change an output would be great.

James Tatum over 1 year ago
Planned
Update factory as-built/modified
Sometimes I update things after planning a factory. I’ll use more resources, or sloop a machine, or whatever. It would be cool if I could just edit values - ideally if I could tweak the machines/clock rates, but even just being able to manually add or change an output would be great.

James Tatum over 1 year ago
Show Availability
This is a great tool which is incredibly useful - thank you. Unless I’m missing something, the tool tends to focus on how much of a factory’s output is being used - is there an option to show how of the output is unused as this would be helpful when planning factories - as you will then be able to easily see, for example, that you have x number of ingots that can be used from y factory. Thanks again.

t34wrj over 1 year ago
Show Availability
This is a great tool which is incredibly useful - thank you. Unless I’m missing something, the tool tends to focus on how much of a factory’s output is being used - is there an option to show how of the output is unused as this would be helpful when planning factories - as you will then be able to easily see, for example, that you have x number of ingots that can be used from y factory. Thanks again.

t34wrj over 1 year ago
Option to force "whole" number of buildings
The constant updates and great execution has made this upp my favorite Satisfactory planner. One option I would like to suggest is to enable that a only whole (integers) number of buildings can excist in a factory, as it is in reality too, because we cannot build a fractional amount of a building. To optimize production have I have to play around more with the input/output numbers than I should if the number of buildings could be set to only be integers.

flydroid over 1 year ago
Option to force "whole" number of buildings
The constant updates and great execution has made this upp my favorite Satisfactory planner. One option I would like to suggest is to enable that a only whole (integers) number of buildings can excist in a factory, as it is in reality too, because we cannot build a fractional amount of a building. To optimize production have I have to play around more with the input/output numbers than I should if the number of buildings could be set to only be integers.

flydroid over 1 year ago
Planned
Allow inputs that are not from the world or other factories
I’m building a space elevator factory and want to plan out the tree but want to hand feed the required inputs such as reinforced plates and rotors for smart plating required in phase 1 and so on. One limitation of the tool is we can only specify either raw resources (ores, oil, gases) from the world or outputs from other factories. For this factory, I’d just like to hand feed some inputs so I can see how long it would potentially take for the space elevator parts. Since only a specific number of outputs are required, I don’t want to make something permanent that depends on logistics from other factories. Something like the screenshot below (ignore the red border :P)

Anirudh S over 1 year ago
Low Priority
Planned
Allow inputs that are not from the world or other factories
I’m building a space elevator factory and want to plan out the tree but want to hand feed the required inputs such as reinforced plates and rotors for smart plating required in phase 1 and so on. One limitation of the tool is we can only specify either raw resources (ores, oil, gases) from the world or outputs from other factories. For this factory, I’d just like to hand feed some inputs so I can see how long it would potentially take for the space elevator parts. Since only a specific number of outputs are required, I don’t want to make something permanent that depends on logistics from other factories. Something like the screenshot below (ignore the red border :P)

Anirudh S over 1 year ago
Low Priority
Set buildings, resources and belt constraints from save file
Now that we’re reading save files to set the available recipes, might also be nifty to set constraints from the save. If we check the tiers and milestones unlocked from a save, we can set the maximum belts and pipelines tier, available buildings and even potentially resources since no oil recipes or even oil extraction is available until you unlock the oil extraction milestone.

Anirudh S over 1 year ago
Set buildings, resources and belt constraints from save file
Now that we’re reading save files to set the available recipes, might also be nifty to set constraints from the save. If we check the tiers and milestones unlocked from a save, we can set the maximum belts and pipelines tier, available buildings and even potentially resources since no oil recipes or even oil extraction is available until you unlock the oil extraction milestone.

Anirudh S over 1 year ago
Make filtering Factories by Resource a multi-select dropdown
It would be nice to be able to choose multiple Resources in the filter, so we can display a wider range of relevant Factories.

r/mafieth over 1 year ago
Make filtering Factories by Resource a multi-select dropdown
It would be nice to be able to choose multiple Resources in the filter, so we can display a wider range of relevant Factories.

r/mafieth over 1 year ago
Make Factories more compact and more intuitive
At least on wide enough screens, it would be nice to have an option for even more compacted an intuitive view: Inputs on the left side Outputs on the right side Both 1+2 on the same level (horizontally aligned)

r/mafieth over 1 year ago
Make Factories more compact and more intuitive
At least on wide enough screens, it would be nice to have an option for even more compacted an intuitive view: Inputs on the left side Outputs on the right side Both 1+2 on the same level (horizontally aligned)

r/mafieth over 1 year ago
multiply recipes for one factory
It would be nice to be able to add a few outputs of the same product with different recipes. For example, my factory produces 420 copper ingots using the default recipe and 1200 more using an alternative recipe. I need to have those ingots as different outputs.

O Distenfeld over 1 year ago
multiply recipes for one factory
It would be nice to be able to add a few outputs of the same product with different recipes. For example, my factory produces 420 copper ingots using the default recipe and 1200 more using an alternative recipe. I need to have those ingots as different outputs.

O Distenfeld over 1 year ago
Planned
Dimensional Depot as an Output
Similar to how “Power” Can be an output, it woudl be nice to have the ability to mark outputs as “Uploaded to Dimensional Depot”. This would really help to see the difference between “available” and “seems available, but it’s really not” resources. Now I need to have a separate “Dimensional Depot” Factory that only takes in evetyhing. Speaking of which - having a tab with an overview of resources uploaded to Dimensional Depot would be also need, but not a priority.

r/mafieth over 1 year ago
Planned
Dimensional Depot as an Output
Similar to how “Power” Can be an output, it woudl be nice to have the ability to mark outputs as “Uploaded to Dimensional Depot”. This would really help to see the difference between “available” and “seems available, but it’s really not” resources. Now I need to have a separate “Dimensional Depot” Factory that only takes in evetyhing. Speaking of which - having a tab with an overview of resources uploaded to Dimensional Depot would be also need, but not a priority.

r/mafieth over 1 year ago
Planned
Manual reordering of Inputs/Outputs (and factories)
Having big factories with lots of Items that you add over time the order of things can become quite a mess. So I would like to reorder the Inputs and Outputs, perhaps via drag and drop? Idk sounds like a UI nightmare. Reordering factories would be nice as well, but these can already be ordered by renaming them as a workaround. Rather low priority as I only felt the need to do this once in weeks.

Leon over 1 year ago
Low Priority
Planned
Manual reordering of Inputs/Outputs (and factories)
Having big factories with lots of Items that you add over time the order of things can become quite a mess. So I would like to reorder the Inputs and Outputs, perhaps via drag and drop? Idk sounds like a UI nightmare. Reordering factories would be nice as well, but these can already be ordered by renaming them as a workaround. Rather low priority as I only felt the need to do this once in weeks.

Leon over 1 year ago
Low Priority